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Hunting for Technological Change

  • Writer: Christopher Barker
    Christopher Barker
  • Aug 27, 2021
  • 1 min read

When looking at the ways that technology has sifted over the years, the Monster Hunter series is a prime example of a series that has taken advantage of advancements and pushes every device that it produces for to their very limits. As discussed in the blog numerous monsters are the size of mountains or skyscrapers and it takes a large amount of processing power or system exploits in order to make these types of on-screen monsters occur. Through advancements in technology both on the outside and in house, Capcom develops new ways to expand the level of detail in each monster and environment while also getting rid of limitations that restrict movement and traversal through the game’s maps. From the constraints of one area being loaded at a time with loading screens in between to fully immersive and traversable maps this series has mad changes for the best that allows it to become a favorite of many.


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3 Comments


olivia justus
olivia justus
Oct 06, 2021

The level of detail in this game seems amazing. It reminds me of Witcher 3: The Wild Hunt. That game has fabulous detail down to one blade of grass.

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cjelley0809
Sep 26, 2021

Do you think at some point technology will become so advanced that even games such as this will seem so real players will think it’s real life?

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Christopher Barker
Christopher Barker
Sep 27, 2021
Replying to

I think it is a real possibility due to the already present ability to create intricately detailed models and maps. The largest thing we would have to overcome however, is the uncanny valley effect which states that despite advancements we as humans could also identify that a image or game is fake.

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